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Refresh for another, use lower-case keys to choose blendMode
b BLEND - linear interpolation of colours: C = A\*factor + B. This is the default blending mode. a ADD - sum of A and B d DARKEST - only the darkest colour succeeds: C = min(A\*factor, B). l LIGHTEST - only the lightest colour succeeds: C = max(A\*factor, B). f DIFFERENCE - subtract colors from underlying image. e EXCLUSION - similar to DIFFERENCE, but less extreme. m MULTIPLY - multiply the colors, result will always be darker. s SCREEN - opposite multiply, uses inverse values of the colors. r REPLACE - the pixels entirely replace the others and don't utilize alpha (transparency) values. [not used] REMOVE - removes pixels from B with the alpha strength of A. o OVERLAY - mix of MULTIPLY and SCREEN . Multiplies dark values, and screens light values. (2D) z HARD_LIGHT - SCREEN when greater than 50% gray, MULTIPLY when lower. (2D) x SOFT_LIGHT - mix of DARKEST and LIGHTEST. Works like OVERLAY, but not as harsh. (2D) g DODGE - lightens light tones and increases contrast, ignores darks. (2D) u BURN - darker areas are applied, increasing contrast, ignores lights. (2D)